![]() Add the Saltpepper to the Tube in your inventory which as long as you have added the other ingredients mentioned above, will now turn the tube into Dynamite. Use the Bracelet on the two holes on the dressing table close-up (f2) to open a secret compartment, and take the Saltpepper, Pencil, and Witch’s Coins from inside. Completing the puzzle gets you a Bracelet. This wiki is meant to categorize the games, characters and associated lore surrounding Jonochrome's popular Flash-game series, Riddle School. Click the dark area at the back of the basement (f4) and use the Lantern on it to start a puzzle (item finding, or match three). After a cutscene with Duncan, he’ll give you a Lantern. You can also put the Blue Clay on the table now, as it is an ingredient for the paint.īack in the main basement image, use the Spellbook in your inventory to get rid of the monster. Next, use the Cufflink to open and then collect the green Spellbook on the table. Come back out and click the table (f3), where you can collect a Key and read a paint recipe (click the recipe a second time to add it to the table for easy access). Take the Witch’s Belongings from the chair (f1), then select the dressing table (f2) and in the close-up take the Blue Clay. ![]() ![]() Find flash games easily in the FlashArch archive. Play flash games and flash animations without installing Adobe Flash Player. Head down, and you’ll find Duncan in a bit of bother. Riddle School 3 Flash Game Get the key from the principal and get out of school. Now use the axe on the wood blocking the doors (e7), which gets you access to the basement.
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